Transformice (sometimes abbreviated to TFM, or T4M) is an on the web independent multiplayer free-to-play platform computer game, created by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The game was released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was launched on Steam on January 30, 2015, as a free-to-play game.
The main objective of the overall game is to gather a bit of cheese placed in one or more location on a map. Players control a mouse with the arrow keys or the WASD keys to perform, duck, jump and perform various techniques, such as for instance wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to collect it. After which it, the player must take the collected cheese back to the map's mouse hole to finish. How many cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded in to a player's permanent stats when you can find about 2 or maybe more players in the room. Players are also given extra recognition within their stats for finishing first when there are eleven or more players in the room. Maps have a broad time limit of two minutes, at which time a brand new map is loaded. Maps can instantly switch before the time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one point to a player's score on the scoreboard, no real matter what time in the overall game it's or the reason for death.
Whenever a player reaches the best score on the scoreboard, they will become a Shaman within the next map involving one. The overall objective of the Shaman is to help the other mice obtain the cheese and take it back again to the hole. This will award the Shaman with "saves" for every mouse who completes the map, which are recorded onto the player's profile. The Shaman can do this by summoning objects such as boards, boxes, anvils, spirit, and balloons to generate buildings or contraptions such as for example bridges to cross gaps or various other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an object firmly grounded and will not move, but it can rotate on the anchor. Yellow nails connect to the majority of other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.
Upon reaching 1,000 total saves as a Shaman, a player can decide to become 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a thing solidly, nor can they use the Spirit tool, which could push mice and objects with a thumb of light. Spirit is the sole object permitted to be cast beyond summoning range. In place of this, hard mode Shamans can produce a pre-made 'totem', which will be constructed on an in-game editor map. Totems can be constructed with up to 20 objects, but only 1 red nail may be used being an anchor. A completed totem construction could be summoned instantly as a difficult mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a new player will unlock the 'divine mode' Shaman setting, a location released as an update on May 26, 2014.[3] As well as not to be able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they make use of a totem. Regardless of the constraints, divine mode Shamans have the capability to spawn available objects almost anywhere on a map.
Collected cheese can be saved up and used as currency in the game. Players can make use of this currency to buy virtual clothing items for their mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and don't give bonus stats. Players can also create their particular maps via an in-game editor. Created maps must be verified by a test run of the map where the creator must be able to successfully collect the cheese and see it back once again to the hole. Once verified, players can choose to submit their map into rotation at the cost of 40 cheese.
An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any kind of fur (except plains) from the shop and completing events.
An event and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide advances the Shaman's ability to truly save more mice, a Wind Master centers around the Shaman's mobility, a Mechanician provides Shaman more options when it comes to building, a Wildling enhances both objects and mice, and a Physicist escalates the Shaman's power.
Trolling is considered a the main game, as mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently choose to troll, whether playing as the Shaman or a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that produces lag to other players, in addition to blocking them from progressing in the map by creating a structure that's impossible to pass. Normal mice can troll by stalling, which is to stay on the map for provided that possible without capturing the cheese. Normal mice could also decide to push the Shaman's buildings off the stage. In maps where there's collision detection, they could also push other mice, such as the Shaman, off the stage. Trollers can also use the in-game consumables to produce a shaman build go haywire or slow down mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.
The main objective of the overall game is to gather a bit of cheese placed in one or more location on a map. Players control a mouse with the arrow keys or the WASD keys to perform, duck, jump and perform various techniques, such as for instance wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to collect it. After which it, the player must take the collected cheese back to the map's mouse hole to finish. How many cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded in to a player's permanent stats when you can find about 2 or maybe more players in the room. Players are also given extra recognition within their stats for finishing first when there are eleven or more players in the room. Maps have a broad time limit of two minutes, at which time a brand new map is loaded. Maps can instantly switch before the time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one point to a player's score on the scoreboard, no real matter what time in the overall game it's or the reason for death.
Whenever a player reaches the best score on the scoreboard, they will become a Shaman within the next map involving one. The overall objective of the Shaman is to help the other mice obtain the cheese and take it back again to the hole. This will award the Shaman with "saves" for every mouse who completes the map, which are recorded onto the player's profile. The Shaman can do this by summoning objects such as boards, boxes, anvils, spirit, and balloons to generate buildings or contraptions such as for example bridges to cross gaps or various other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an object firmly grounded and will not move, but it can rotate on the anchor. Yellow nails connect to the majority of other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.
Upon reaching 1,000 total saves as a Shaman, a player can decide to become 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a thing solidly, nor can they use the Spirit tool, which could push mice and objects with a thumb of light. Spirit is the sole object permitted to be cast beyond summoning range. In place of this, hard mode Shamans can produce a pre-made 'totem', which will be constructed on an in-game editor map. Totems can be constructed with up to 20 objects, but only 1 red nail may be used being an anchor. A completed totem construction could be summoned instantly as a difficult mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a new player will unlock the 'divine mode' Shaman setting, a location released as an update on May 26, 2014.[3] As well as not to be able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they make use of a totem. Regardless of the constraints, divine mode Shamans have the capability to spawn available objects almost anywhere on a map.
Collected cheese can be saved up and used as currency in the game. Players can make use of this currency to buy virtual clothing items for their mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and don't give bonus stats. Players can also create their particular maps via an in-game editor. Created maps must be verified by a test run of the map where the creator must be able to successfully collect the cheese and see it back once again to the hole. Once verified, players can choose to submit their map into rotation at the cost of 40 cheese.
An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any kind of fur (except plains) from the shop and completing events.
An event and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide advances the Shaman's ability to truly save more mice, a Wind Master centers around the Shaman's mobility, a Mechanician provides Shaman more options when it comes to building, a Wildling enhances both objects and mice, and a Physicist escalates the Shaman's power.
Trolling is considered a the main game, as mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently choose to troll, whether playing as the Shaman or a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that produces lag to other players, in addition to blocking them from progressing in the map by creating a structure that's impossible to pass. Normal mice can troll by stalling, which is to stay on the map for provided that possible without capturing the cheese. Normal mice could also decide to push the Shaman's buildings off the stage. In maps where there's collision detection, they could also push other mice, such as the Shaman, off the stage. Trollers can also use the in-game consumables to produce a shaman build go haywire or slow down mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.
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